https://docs.omniverse.nvidia.com/extensions/latest/ext_physics/rigid-bodies.html
Rigid-Body Simulation — Omniverse Extensions latest documentation
Rigid-Body Simulation Rigid bodies and static colliders are the building blocks that you can use to add physics to your scene. You can add rigid body dynamics to a geometry in your scene so that it accelerates under gravity and collides with other physics
docs.omniverse.nvidia.com
https://nvidia-omniverse.github.io/PhysX/physx/5.3.1/index.html
Welcome to PhysX — physx 5.3.1 documentation
A brief overview of PhysX PhysX is a library for representing three dimensional worlds made of discrete entities named actors which can in turn be composed of multiple shapes. PhysX lets the user create and destroy such actors, and tracks their explicit or
nvidia-omniverse.github.io
5.5. Rigging Robots — Omniverse IsaacSim latest documentation
It will be easier to set the joints if we align the frame of the Xform to the frames of the respective wheels. To do so, for each wheel, select the mesh, and in its property tab under Transform, there are two components Translate and Translate:pivot. The n
docs.omniverse.nvidia.com
teleop
ros2 run teleop_twist_keyboard teleop_twist_keyboard
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